This works for the most part, though I’d be remiss if I said I didn’t miss that third item. This time Link only has two physical buttons (instead of three) that can be assigned, as well as two that are based entirely on the touch pad. That is easier and more streamlined now, despite the fact that the 3DS’s button layout is different from the Nintendo 64’s. In the original game, players were forced to frequently pause to adjust inventory or check Link’s location. The system’s gyroscope also allows you to view the world around you by physically moving the system.
This new version goes a step further, using the touch-capable bottom screen of the 3DS to view maps and assign equipment. Many routine actions, such as jumping or climbing, were also automatic or dedicated to a single “all-action” button, allowing gamers to focus on puzzles, exploration and fighting instead of struggling to leap to a specific ledge or adjust their view to scale a wall. Haydee 2 Switching items has never been simpler or quicker.īack in 1998, Ocarina revolutionized 3D combat with its remarkably polished and innovative Z-targeting system, which forced a camera to lock-on to an enemy, giving players a perfect view of a battle. Along the way he explores nearly a dozen dungeons, acquires powerful artifacts, faces off against some of the most epic enemies and bosses ever devised, and does it all while navigating the past, present and future to prevent the land of Hyrule from falling into darkness at the hands of the evil Ganon. Link, a young elf in the Kokiri Forest, is tasked with helping Princess Zelda to save the world. The concept of Ocarina 3D is identical to what it was so many years ago. More awkward examples of this come in the form of stairs and open fields, where the blocky nature of the ground combined with more detailed textures makes it painfully obvious you’re running up a sparse, flat surface. It makes me wonder why some of this couldn’t have been touched up. You’ll certainly run into some blocky looking hills and cliffs, instantly recalling this game’s rather dated origins. While the enhanced textures and backgrounds in the game are quite impressive, resulting in some truly stunning locales (Castle Town in particular comes to mind), the basic architecture of some of these areas is still a bit archaic. While there’s no doubt characters should only be revised so much, environments are another thing entirely. The dedication in preserving what made the original game so iconic is admirable, but in some instances it might have been a bit much. (Trust me, it didn’t.) New controls using the Nintendo 3DS system’s technologies. The result is a game that seems so familiar you’d swear it’s always looked like this. It goes to the line set by the game’s original artists and absolutely no further. What’s remarkable about the work done for the 3DS version is that it respects its source.
Hyperdimension Neptunia Re Birth3 V GenerationĮver look at the behind-the-scenes art for Ocarina of Time and wonder where things went wrong for the Moblin or even Link himself? The in-game graphics never quite lived up to the concepts crafted by Nintendo’s artists. You’ll still recognize everything and everyone, but you’ll see them as they were originally meant to be. However, textures, models and animations are all built from the ground up, and have been significantly revised. Locations, structures and characters have all been preserved.
Fundamentally this is the same game it ever was. Graphics will be the core focus of anyone buying Ocarina 3D, as it’s the biggest alteration made and Nintendo’s biggest showcase for the young 3DS’s abilities thus far.
There are a few minor issues, including some areas where graphics could have received an extra boost, but by and large this tows the line between enhancing a decade-old game and meddling with something that is by most accounts flawless. What the teams at Nintendo and Grezzo manage here is a spectacular yet conservative and respectful upgrade. Is it even possible to remake a game as influential and revered as Ocarina of Time? Is it possible to satisfy all audiences, new and old? As it turns out, the answer is yes, for the most part.
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